Tue, 22 November 2016
In this episode, Chris grumbles about the general lack of mechanical variety in RPGs, especially with regards to the resolution of skills and the possible outcomes of actions and scenes. Brandon listens pensively. Then we talk about our favorite RPGs that spice it up by offering a different/additional axis to "success/failure), be it cost, narration, additional benefits or drawbacks, or something else entirely.
The Depth of Possibility in RPGs - 02:20