The Die Is Podcast (general)

In this episode, we discuss the digitizations of board games, transforming a three-hour table hog into something you can carry around in your pocket and knock out in 30 minutes without ever interacting with another person. What are the reasons games undergo this transformation? Are there arguments why they shouldn't? What makes a good adaptation? What makes a bad one? And what are the best and worst board game apps out there?

Also, we announce the winner of our Tak Contest! Is it you?

What justifies a board game app? - 2:10
Why the opposition? - 15:55
What makes a good implementation? - 29:17
What makes a bad implementation? - 39:29
The Worst Board Game Apps - 50:58
The Best Board Game Apps - 58:30
The Tak Contest Winner! - 63:32
Closing and Contact Info - 65:50

Direct download: The20Die20Is20Podcast2C20Episode20111b.m4a
Category:general -- posted at: 1:14pm EST

In this episode, Brandon tells us about a massive update to Mechwarrior Online and a tiny update to Star Wars Galaxy of Heroes. Chris overdoes it with social deduction games, walks back through the livestream, and is late to the Horizon Zero Dawn party. Also, Games of the Week, what?

Major update to Mechwarrior Online - 02:22
New Galaxy of Heroes Character - 06:11
Bears, Babies, Battlestar Galactica - 07:57
Brandon's GotW: Stellaris - 10:31
The livestream games - 38:40
Too much social deduction - 40:45
Horizon Zero Dawn - 45:30
Chris' GotW: Millennium Blades - 49:36
Closing and Contact Info - 63:45

Direct download: The20Die20Is20Podcast2C20Episode20111a.m4a
Category:general -- posted at: 10:53am EST

In this episode, we talk about the generic criticism that a game is "repetitive," and why such a statement needs a lot more clarification if it is to be meaningful. What makes a game repetitive? What makes that bad... or what makes that good? Are there really games that aren't "repetitive"?

"Repetitive" criticism - 1:58
Core Gameplay Loops - 04:09
"Bad" Repetition - 18:04
What makes it good? - 33:11
Closing and Contact Info - 47:54

Direct download: The20Die20Is20Podcast2C20Episode20110b.m4a
Category:general -- posted at: 12:06pm EST

In this episode, Brandon finally gets what Chris was talking about with Tak and BraveRats, and he doesn't even have to use Discord to do it. Chris looks back over Antike Duellum, explains Millenium Blades, and realizes that he has never had Race for the Galaxy as his Game of the Week just in time for a mobile app version to come out.

Tak! - 01:11
BraveRats, or R - 04:10
Brandon's Not A GotW: Discord - 09:10
Blades in the Dark - 16:11
Antike Duellum Livestream - 24:14
Millennium Blades - 26:25
Final Fantasy 6 - 32:14
Chris' GotW: Race for the Galaxy - 34:08
Contest reminder - 52:14
Closing and Contact Info - 53:12

Direct download: The20Die20Is20Podcast2C20Episode20110a.m4a
Category:general -- posted at: 10:59am EST

In this episode, we talk about Chris' professional passion: teaching! Wait, don't go! We do it in the context of games (of course)! How do you convince someone that they should be interested in learning a game? How do you make a plan to explain it all? What are the differences between teaching board games and RPGs? And what games that we love are hard or easy to teach?

Also, don't forget: a contest for a copy of Tak from Cheapass Games!

Explaining the pitch - 02:28
Preparing to teach - 11:49
Teaching board games - 22:35
Teaching RPGs - 31:46
Interruptions! - 42:56
How much strategy to address? - 46:22
Difficult and Easy to teach games - 51:58
Contest Reminder - 61:24
Closing and Contact Info - 61:48

Direct download: The20Die20Is20Podcast2C20Episode20109b.m4a
Category:general -- posted at: 4:24pm EST

In this episode, Brandon keeps playing Star Wars Galaxy of Heroes, and Chris keeps hosting game nights and live streams. Less new games and more classics! Also, for some reason, Brandon keeps playing sequels to super old games... 

Star Wars gets an R2 - 01:58
More Samurai Spirit - 06:08
Brandon's GotW: Warlock 2 - 09:00
Game Night: Between Two Cities and Space Cadets - 27:32
Livestream Recap - 30:03
Commute - 36:42
Follow RPG - 37:52
Chris' GotW: Concrete Jungle - 43:34
Enter our contest! - 53:37
Closing and Contact Info - 58:09

Direct download: The20Die20Is20Podcast2C20Episode20109a.m4a
Category:general -- posted at: 10:03pm EST

In this episode, we talk about competitive video games, abstract board games, mechanical substance, and empty flash. How much staying power do League of Legends and Starcraft have? How deep do games like that go? Why would you play a game with a small sheet of rules when you could explore a massive game with thousands of options? We talk and talk and talk.

And we give you instructions on how to enter our contest to receive a copy of Tak straight to your door. (Hint: you are going to need to answer a question of the week!)

Competitive video games and flashy board games - 01:53
Mechanical Substance - 17:47
The Potential Substance of Board Games - 25:53
Misinterpreting Depth - 35:24
What is the abstract game's draw? - 40:38
Abstract games that we enjoy - 48:28
The Contest for Tak! - 56:06
Closing and Contact Info - 59:06

Direct download: The20Die20Is20Podcast2C20Episode20108b.m4a
Category:general -- posted at: 8:00am EST

In this episode, Brandon plays a Star Wars game that no longer exists and a game of hero management that has existed for decades. Chris hosts a game night with all-old games, crashes a kingdom dozens of times in Reigns, and can't be clear enough about how unclear Impulse is. We also announce a contest for a copy of Cheapass Games' Tak; stay tuned for Part B where we will tell you how to enter!

A contest for Tak! - 00:43
Somehow playing Star Wars Galaxies - 04:05
Brandon's GotW: Majesty 2 - 06:54
Game Night at Chris' - 20:33
The Die is Broadcast - 33:15
Unbound RPG - 34:38
Reigns - 38:30
Chris' GotW: Impulse - 41:28
Closing and Contact Info - 60:07

Direct download: The20Die20Is20Podcast2C20Episode20108a.m4a
Category:general -- posted at: 6:05pm EST

In this episode, we get the whips cracking and discuss punishment in games. How do games punish their players? Why? In what games is it fun to avoid those punishments, and in what games is it simply a frustrating hassle? Would you rather a game have punishments or not?

The Goals in a Game - 01:07
Preferences? - 02:01
What is Punishment? - 04:28
A GM aside... - 14:03
Why Punish? - 17:23
What behavior is targeted? - 28:31
Games where it's good! - 39:34
Games where it's not! - 53:28

Direct download: The20Die20Is20Podcast2C20Episode20107b.m4a
Category:general -- posted at: 3:12pm EST

In this episode, Brandon is thinking about live streaming D&D while playing the Firefly board game. Chris tries to avoid Goat Simulator and going bankrupt in Ponzi Scheme.  Also, Card Thief! And Thieving Cardses!

Influence - 01:30
Brandon wants to D&D stream - 02:37
Sunday Board Game Stream - 04:15
Brandon's GotW: Firefly - 05:26
Goat Simulator - 34:44
Ponzi Scheme - 37:13
Chris' GotW: Card Thief - 45:01
Closing and Contact Info - 57:20

Direct download: The20Die20Is20Podcast2C20Episode20107a.m4a
Category:general -- posted at: 10:07am EST